Sort of "this is why you should game this period this is how I think it should feel". But with Neil it is more a narrative on my why he finds the subject period different from all of the other periods he has written rules for. It feels like fluffy filler and it typically is. Now a lot of authors include some potted history in their rule books. His rules are "book first, rules second". I am pretty sure that it is because I like getting into the mind of the game designer, and Neil does a very good job of putting his gaming philosophy to paper. It seems like there was also some aspect that clicked with me. So – other than the obvious answer that I was once a rules junkie – why do I consistently buy his rules? In a way, it is sort of strange because I have not played that many games using his rules. The one constant in my gaming is that if Neil Thomas produces a new set of rules, I purchase it.
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